You must perform two tasks to create an asset type. You must first create the asset type in the Asset Type window and then include this asset type in a particular module in the Module window.
To create an asset type, follow these steps:
If particular items of this asset type will be maintained in an inventory window, click in the Table Name column and type the name of the inventory table. The table name cannot exceed 23 characters and must end in _INVENTORY (in other words, the unique part of the name must be between 1 and 13 characters in length).
Note: If your version of the application contains the Location Applicable column, click the check box in this column to require that each item in inventory have a location. |
Note: If you entered an inventory table name, the application creates records in theĀ Tables window for the inventory and class codes tables. (The class codes table has the same prefix as the inventory table name and ends with _CLASS_CODE.) These tables do not yet exist in the database; they will only exist in the database once you run the Apply Changes command for each table in the Tables window. You may also use the Tables window to create the windows to display the data in the tables along with Status, PM by Inventory, and PM by Class Code windows if desired. |
The asset type (and any associated inventory and class codes tables to support the asset type) now exist. The next task is to select the module in which the asset type will appear. This is accomplished as follows: